Saturday, 28 December 2013

Dev Update 1

Well I have been working for a while now on my first game, 'Save The Mouse', a simple game with a cartoon look and feel.  I have a few images to show you that will be making their way into the game in some form.


I use blender as my 3D modelling, animation and rendering application,  gimp for texture editing, and unity3d (free verison) for putting the game together for multiple formats.  I like open source software as I am not a fan of piracy.

The game will consist of 2 characters, a crocodile and a mouse. ( You can guess where this is going ;) ) The theme for the character design fits with the cartoon style of the game, and are toy-like cartoon characters. The crocodile has been built in blender and here is a basic render using cycles render:

Game Screen

The game screen is still in the design phase but my first idea was a marble backdrop upon which the game will take place:

The buttons on the left will be replaced be coloured lights or some relevant image.  This looks kind of cool, but I'm not yet sure if it's right for the game.

Game Scene

I wanted the game to take place in a cartoon riverbank scene, as this is where the crocodile lives.  Here is a render of the basic scene ( I will add more detail as I feel appropriate).  This may replace, or be combined with the marble backdrop:

The design is taking a while but I want it to look as good as possible as the gameplay will be very simple for my first outing.

Any comments or questions please get in touch at and follow me for further updates.  If you like what you see, please tell your friends :)

Thanks for reading :)



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